TENN360 | THE FAN'S GUIDE TO THE TOUR
tennis is more than the score.
A-Z GLOSSARY

15
The first point won in a game.
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One point on the board. Three more and you've got yourself a game.

30
The second point won in a game.
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Now we're getting somewhere. Two points down, two more needed.

40
The third point won in a game.
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One more point and the game is yours — unless tennis decides to make life difficult.

AD COURT
The left-hand side of the court when facing the net.
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The side where the score gets serious — especially when advantage is involved.

ADVANTAGE
The point won immediately after deuce, giving a player the chance to win the game with the next point.
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One point away from the game — but don't get too comfortable. One lost point and you're back to deuce.

ALTERNATE
A player who is next in line for entry if a player withdraws.
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Waiting in the wings and hoping someone's withdrawal opens the door.

ALTITUDE
The height of a tournament location above sea level, which can affect ball speed and bounce.
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Up in the mountains? The tennis ball may suddenly have a little more personality.

APPROACH SHOT
A shot used to move forward and prepare to play at the net.
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The moment you decide the baseline has done enough work for one point.

ATP RANKINGS
The official men's singles and doubles rankings based on players' results and ranking points.
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The weekly scoreboard of men's tennis — win well and watch your number climb.

ATTACK
Playing aggressively with the intention of taking control and winning the point.
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Stop waiting for the opening. Go and create one.

ATTACKABLE BALL
A ball that gives a player a realistic opportunity to attack.
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This is the invitation you've been waiting for.

BACKHAND
A stroke played on the opposite side of the body from the dominant hand.
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The shot that can look effortless when it's Federer — and considerably less so when we're trying it.

BAGEL SET
A set won 6–0.
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A second helping of the tennis world's favourite baked good.

BALL KID
A trained person who retrieves balls and helps keep play moving during a match.
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Fast feet, perfect timing and somehow always in the right place.

BALL SPEED
How quickly the ball travels through the court after being struck.
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Some days the ball seems to have somewhere very important to be.

BALL TOSS
The upward release of the ball before serving.
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It looks simple. Ask anyone who's ever tried to serve under pressure.

BASELINE
The line at the back of the court marking the limit of the playing area.
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Home territory for the modern tennis player — spend most of the match here and you're in good company.

BASELINE GAME
A style of play centred around hitting groundstrokes from near the baseline.
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Stay back, hit hard and make your opponent run for their dinner.

BODY SERVE
A serve directed towards the receiver's body to restrict their ability to swing freely.
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Where do you return a serve when it's basically coming straight at you? Exactly.

BOUNCE
The way the ball reacts after hitting the court surface.
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Same ball, different court, completely different conversation.

BREAK
Winning a game against an opponent who is serving.
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You've just taken something that wasn't yours. And in tennis, that's very good news.

BREAK SERVE
Winning a game while your opponent is serving.
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You've just taken something that wasn't yours. And in tennis, that's very good news.

BYE
Automatic advancement to the next round without playing a match.
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A free pass. No opponent, no match, no complaints.

CAREER HIGH RANKING
One of those numbers tennis players would rather not see on Monday morning.
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The best number they've ever had beside their name.

CAREER RANKING
A player's ranking position at a particular point in their professional career.
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A snapshot of where they stood at a particular moment in the journey.

CENTRE COURT
The main or principal court at a tennis tournament.
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The big stage. The one where the atmosphere usually turns up a notch.

CHANGE DIRECTION
Hitting the ball into a different area of the court to move or wrong-foot an opponent.
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Just when they think they know where the ball is going — change the plan.

CHANGING THE PATTERN
Altering a player's usual shot sequence or tactical approach to surprise an opponent.
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They've spotted the pattern — so now it's time to change the script.

CLAY
A slow court surface that generally produces a high bounce.
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Long rallies, sliding feet and that unmistakable orange dust.

CLOSE OUT THE SET
Successfully win the final game or points needed to take the set after building a lead.
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You've done the hard part. Now finish the job.

CLOSING IT OUT
Successfully finishing a match, set or game after gaining a winning position.
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You've done the hard work. Now comes the part where you actually have to finish the job.

COMEBACK
Recovering from a significant disadvantage to win or level a match.
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Because apparently being behind is sometimes exactly when the fun starts.

CONTACT POINT
The precise moment and position where the racket meets the ball.
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Miss the timing and even a beautiful swing can go nowhere.

COUNTERPUNCHER
A player who uses an opponent's attacking pace and pressure against them.
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You hit hard? Fine. I'll send it back even harder.

COURT ALLOCATION
The assignment of a match to a particular court.
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Because where you play can be almost as interesting as who you play.

COURT BOUNCE
The way a ball reacts after hitting a particular court surface.
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The court gets a vote too — especially when it comes to how high that ball comes back.

COURT COVERAGE
A player's ability to reach and defend different areas of the court.
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How much court can you really cover when someone is trying to run you ragged?

COURT GEOMETRY
The use of angles, distances and spaces on court to create tactical advantages.
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Tennis is part sport, part maths lesson.

COURT POSITIONING
Where a player stands on the court in relation to the ball, opponent and situation.
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Sometimes the difference between a great shot and a desperate one is simply where you are standing.

COURT SPEED
How quickly the court surface causes the ball to travel and bounce.
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The court has a personality too — some like to slow things down, others want everything moving fast.

DECIDING SET
The final set played when a match is tied after the required number of sets.
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Everything comes down to this. No tomorrow, no next set.

DEFENCE
Using positioning and shots to survive an opponent's attack and stay in the point.
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Sometimes winning the point starts with refusing to lose it.

DEFENDING CHAMPION
The player who won the tournament in the previous edition.
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They've already got the trophy. Now everyone wants to take it from them.

DEFENDING POINTS
Ranking points a player is trying to retain by matching or improving their result from the previous year.
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Last year's success is lovely — until you have to defend it.

DEUCE
A score of 40–40, requiring a player to win two consecutive points to take the game.
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Nobody has blinked. Now somebody needs to win two points in a row.

DEUCE COURT
The right-hand side of the court when facing the net, where points begin from the deuce side.
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One side of the court gets the deuce side. The other gets the drama.

DICTATE PLAY
Control the rallies by deciding where and how the points are played.
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You're writing the script. Your opponent is just trying to keep up.

DOMINANT HAND
The hand a player naturally uses for most tasks and usually holds the racket with for a one-handed shot.
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Your racket-holding hand — the one doing most of the hard work.

DOUBLES
A match played between two teams of two players.
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Four players, twice the movement and considerably more shouting of “mine!”

DOUBLES COURT
The full-width court used for doubles matches.
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Those extra strips down the side suddenly become very valuable.

DRAW
The tournament layout showing which players will face each other and how they can progress.
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The tournament roadmap — and sometimes the source of some very interesting match-ups.

DRIVE VOLLEY
An aggressive volley struck with a full or powerful swing rather than a short blocking motion.
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A volley that has absolutely no intention of being polite.

DROP VOLLEY
A soft volley designed to land short on the opponent's side.
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A volley with a little less muscle and a lot more mischief.

DROPSHOT
A softly hit shot intended to land close to the net on the opponent's side.
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The tennis equivalent of whispering when everyone else is shouting.

ENTRY LIST
The list of players entered into a tournament before the final draw is made.
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A sneak peek at who's planning to show up.

ENTRY RANKING
A player's ranking position used when determining direct entry into a tournament.
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The number that helps decide whether the tournament invitation is already in the post.

FINAL
The last match of a tournament, deciding the champion.
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This is what everyone came for.

FIND ANOTHER GEAR
To suddenly raise their performance to a higher level.
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Just when you thought you'd seen their best, apparently there was another level hiding underneath.

FIND THE LINES
Hit the ball accurately close to the court boundaries.
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When the commentator says this, watch the edges of the court. Things are getting precise.

FINDING ANOTHER GEAR
Raising the quality or intensity of play at an important moment.
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The match gets tight and suddenly someone discovers a level they didn't seem to have five minutes ago.

FLAT SHOT
A shot hit with relatively little spin, often travelling quickly through the court.
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Less spin, more speed. Sometimes you just want to hit the thing.

FOLLOW-THROUGH
The continuation of the racket's movement after making contact with the ball.
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The shot isn't quite finished when you hit the ball.

FOOT FAULT
A serving fault that occurs when a player's foot touches or crosses the baseline before the serve is struck.
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The serve hasn't even left the racket yet and the feet have already broken the rules.

FOOTWORK
The way a player moves, positions and adjusts their feet around the court.
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Great tennis starts with getting yourself to the right place at the right time.

FORCED ERROR
An error caused by the pressure or quality of an opponent's shot.
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Yes, they missed — but let's give credit to the person who made them miss.

FOREHAND
A stroke played on the same side of the body as the dominant hand.
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For many players, the big weapon. When it's firing, you know about it.

FOUND HIS/HER RANGE
A player has started finding the accuracy, timing and consistency needed to hit their shots effectively.
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The shots are starting to land exactly where they intended. Someone has found the radar.

GAME POINT
A point that would win the game for the player who is ahead.
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One point from putting another game on the board.

GETTING ON TOP OF THE RALLY
Beginning to control the exchange and dictate where and how the point is played.
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The rally has a boss now — and it's starting to look like them.

GETTING THE FIRST STRIKE
Playing the first aggressive shot that puts an opponent under pressure and begins to take control of the point.
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The rally has barely started and someone's already throwing the first punch.

GOING AFTER THE SECOND SERVE
Attacking an opponent's weaker second serve aggressively.
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First serve missed? That's your invitation.

GRASS
A fast natural court surface with a relatively low bounce.
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Fast, slippery and wonderfully traditional. Welcome to Wimbledon territory.

GRIP
The way a player holds the racket, including different hand positions used for different shots.
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Same racket, different grip, completely different shot.

HALF-VOLLEY
A shot played immediately after the ball bounces, usually close to the net.
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Too late for a volley, too close to the bounce for comfort.

HARD COURT
A firm court surface, commonly made with an acrylic coating over asphalt or concrete.
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The great all-rounder — not too slow, not too fast, and found almost everywhere.

HEAVY BALL
A shot with significant pace, spin or both, making it difficult for an opponent to handle.
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It doesn't just arrive. It arrives with baggage.

HIGH BOUNCE
A bounce that rises relatively high after the ball lands.
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Great if you're comfortable hitting above shoulder height. Less fun if you're not.

HOLD FIRM
Successfully maintaining a lead, serve or advantage despite pressure from the opponent.
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The pressure is coming. Stay calm, stay in front and don't give it back.

HOLDING THEIR NERVE
Remaining calm and effective under pressure.
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The scoreboard says panic. The player says absolutely not.

HOLES IN HIS/HER GAME
Weaknesses or areas of a player's game that an opponent can exploit.
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Every player has a few gaps. The clever opponent goes looking for them.

HUMIDITY
The amount of moisture in the air, which can influence playing conditions and the ball.
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That sticky feeling isn't just bothering you — the players feel it too.

INDOOR CONDITIONS
Playing conditions inside a covered venue where weather factors such as wind and rain are removed.
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Same game, fewer excuses from Mother Nature.

INDOOR COURT
A tennis court played inside a covered venue, protecting play from outdoor weather.
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No wind. No rain. No excuses.

INSIDE-IN FOREHAND
A forehand hit from the backhand side down the same side of the court.
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The surprise direction: same side, big forehand.

INSIDE-OUT FOREHAND
A forehand hit from the backhand side of the court towards the opponent's opposite side.
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A favourite way to turn a backhand corner into forehand territory.

LINE CALL
A decision about whether a ball landed inside or outside a court line.
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In or out? Sometimes it's obvious. Sometimes half the stadium has an opinion.

LIVE RANKINGS
An unofficial ranking projection that updates during a tournament based on current results.
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The rankings as they might look right now — before the official numbers arrive.

LOB
A shot hit high over an opponent, often when they are near the net.
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They're at the net? Send the ball over their head. Simple. Sometimes.

LOSE HIS/HER SERVE
Fail to win a game in which they were serving, allowing the opponent to break serve.
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Their serve was supposed to be home territory. Someone just walked in and took it.

LOVE
The tennis term for zero.
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Zero. Nothing. Nada. And somehow tennis decided “love” sounded nicer.

LOW BOUNCE
A bounce that stays relatively close to the ground.
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Get your knees ready. This ball isn't coming up to meet you.

MAIN DRAW
The principal tournament competition in which players compete for the title.
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This is where the tournament properly gets going.

MAIN DRAW WILD CARD
A special invitation allowing a player direct entry into the main draw.
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A golden ticket into the tournament.

MAKE THEM WORK
Use consistency and placement to force the opponent to hit many difficult balls.
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No need for fireworks. Just keep making them earn every point.

MAKING THEM UNCOMFORTABLE
Using tactics, placement or variation that disrupt an opponent's preferred style.
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Good tennis isn't always about hitting harder. Sometimes it's about making life awkward.

MATCH
The complete contest between two players or teams.
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The whole story — from the first serve to that final handshake.

MATCH POINT
A point that would win the match for the player who is ahead.
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This is it. Win this point and you can start thinking about the handshake.

MATCH POINT SAVED
Successfully winning a point that would otherwise have ended the match.
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One point from going home — and somehow you stay alive.

MATCH REFEREE
The official responsible for tournament-level rules, administration and disciplinary matters.
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When things get complicated beyond the umpire's chair, this is one of the people who gets involved.

MATCH TIE BREAK
A shortened tiebreak format used in some matches instead of a deciding set.
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Not quite a full set, but somehow every point feels twice as important.

MATCH UP
The tactical relationship between two particular players and how their styles interact.
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Sometimes it's not just about who's better — it's about whose game fits whose.

MINI-BREAK
Winning a point against the opponent's serve during a tiebreak.
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Just one point, but in a tiebreak it can feel absolutely enormous.

MOONBALL
A very high, deep shot with a large amount of height and usually topspin.
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Not exactly rushing things. Up it goes, over the net and back down again.

MOVING THEM AROUND
Hitting to different areas of the court to force the opponent to move repeatedly.
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Left, right, forward, back. Tennis suddenly looks a lot like cardio.

NET
The net divides the two sides of the tennis court.
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The thing sitting between you and victory. Try not to hit it.

NEUTRAL BALL
A shot that neither player clearly controls the point with.
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Nobody is winning the argument yet. Keep going.

NON-DOMINANT HAND
The hand opposite the dominant hand, often used to help control a two-handed backhand.
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The supporting actor that suddenly becomes very important on a two-handed backhand.

ON THE BACK FOOT
Being forced to defend because your opponent is controlling the point.
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You're running, scrambling and hoping for an opening.

ON THE FRONT FOOT
Playing aggressively and controlling the point.
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You're making them react instead of reacting to them. Exactly where you want to be.

ON THE RISE
Hitting the ball early, shortly after it bounces.
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Don't wait for the ball to come to you. Take it before it has time to settle in.

ON-SITE ALTERNATE
A player present at a tournament who can enter if a place becomes available.
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Ready, waiting and hoping for a phone call.

OPEN COURT
An area of the court left uncovered by the opponent.
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See that empty space? That's where the ball wants to go.

OPENING UP THE COURT
Creating space by moving an opponent away from one area of the court.
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Move them over here, leave that space empty and suddenly you've got somewhere to hit.

ORDER OF PLAY
The schedule showing which matches are being played on each court and when.
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Your tennis-day timetable — and the first thing to check if you've come to watch someone.

OVER PRESSING
Trying too hard to attack or hit winners, often resulting in unnecessary errors.
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They're trying to win the point before the point has actually asked them to.

OVERHEAD
A shot hit above the player's head, usually in response to a lob.
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The ball is coming down from the sky. Time to smash it.

PAINT THE LINES
Hit shots extremely close to the court lines.
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That ball didn't just land in — it practically kissed the paint.

PASSING SHOT
A shot hit past an opponent who is positioned near the net.
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They're at the net. You're aiming for the space beside them. Good luck.

PATTERNS OF PLAY
Recurring tactical sequences a player uses to create or exploit opportunities.
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Watch closely and you'll start seeing the plan hiding inside the points.

PLAYING PERCENTAGES
Choosing higher-percentage shots and tactics that reduce unnecessary risk.
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Sometimes the smartest shot isn't the spectacular one.

PLAYING WITH YOURSELF
Playing with controlled aggression rather than attempting overly risky shots.
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You don't need to hit every ball into next Tuesday.

POINT
The smallest unit of scoring in a tennis game.
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It all starts with one. Then another. Then suddenly you're fighting for the match.

POINT PENALTY
A penalty in which a player loses a point for a violation.
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Sometimes the scoreboard changes without anyone hitting a ball.

PROTECTED RANKING
A special ranking status allowing an eligible player returning from a significant injury or absence to enter certain tournaments.
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A helping hand for players making their way back after time away.

PUT PRESSURE ON THE SERVE
Return and play aggressively enough to make it difficult for the server to comfortably hold.
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Make the server think about every single ball. That's pressure.

QUALIFIER
A player who earns a place in the main draw by winning qualifying matches.
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They didn't get in through the front door. They fought their way in.

QUALIFYING
Matches played before the main draw to determine which players earn entry.
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The road in — and for some players, the beginning of the best story of the week.

QUARTER-FINAL
The round in which eight players or teams compete for places in the semi-finals.
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Eight left. Four will make the next step.

RACE RANKINGS
Rankings that track points earned during the current season rather than the longer rolling ranking period.
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Forget last year. This is who's having the best season right now.

RACKET
The piece of equipment used to strike the tennis ball.
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Your most important bit of equipment — choose it wisely and then try not to throw it.

RACKET FACE
The stringed surface of the racket used to make contact with the ball.
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This is where the magic — and occasionally the disaster — happens.

RAISE HIS/HER LEVEL
To improve the quality and intensity of their play, particularly when the match becomes more difficult.
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The match gets tougher. They get better.

RALLY
A sequence of shots exchanged between players before a point ends.
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The bit where both players refuse to give the ball back.

RALLY BALL
A shot hit with enough consistency and control to keep a rally going rather than immediately trying to win the point.
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Sometimes the smartest shot is simply the one that keeps the conversation going.

RALLY PATTERN
A repeated sequence of shots or tactics a player uses to construct points.
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Good players don't just hit balls. They build points.

RALLY TOLERANCE
A player's ability to maintain consistency through long exchanges without making an error.
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How long can you keep hitting the ball before someone blinks?

RANKING CUT-OFF
The ranking position used to determine which players qualify for direct entry into a tournament.
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The invisible line between “you're in” and “you'll need another way in.”

RANKING DROP
A decline in a player's ranking position.
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One of those numbers tennis players would rather not see on Monday morning.

RANKING HISTORY
A record of how a player's ranking has changed over their career.
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One number tells you where they are. Their history tells you how they got there.

RANKING MILESTONE
A significant ranking achievement, such as entering the Top 100 or Top 10.
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Some numbers feel like numbers. Others feel like career moments.

RANKING MOVEMENT
The change in a player's ranking position from one ranking period to another.
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Up, down or somewhere in between — tennis rankings are always moving.

RANKING POINTS
Points earned from tournament results that contribute to a player's ranking.
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Every tournament isn't just about the trophy. Those little points can make a very big difference.

RANKING POINTS ALLOCATION
The number of ranking points awarded for reaching particular stages of a tournament.
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Go further, win more, collect more points. It's the maths behind the glory.

RANKING PROTECTED
A ranking status that allows an eligible player returning from a qualifying absence to use a protected ranking for certain entry purposes.
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A little breathing room while a player rebuilds their career.

RANKING PROTECTION PERIOD
The period during which an eligible player may use a protected ranking for certain tournament-entry purposes.
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A window that gives a returning player a chance to find their way back.

RANKING RISE
An improvement in a player's ranking position.
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Good results, more points, smaller number. That's the dream.

RANKING WEEK
The period represented by the current official rankings, which are updated weekly.
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Every week, the numbers move and the tennis world checks who's gone where.

RECEIVER
The player who is receiving the serve.
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The person waiting for that serve to come flying towards them.

RECOVERY POSITION
The position a player returns to after hitting a shot, ready for the opponent's response.
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Hit the ball, then get yourself ready for whatever comes back.

REDIRECTION
Using an opponent's pace or direction to send the ball somewhere else on the court.
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Why fight the pace when you can simply borrow it?

RETIREMENT
When a player stops a match before it has finished, usually because of injury or illness.
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The match ends before the tennis does.

ROLL-UP
A shot hit with pronounced topspin and a high, looping trajectory, often used for control or defence.
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Up and over, with plenty of spin and plenty of patience.

ROOF CLOSED
A tournament condition in which a retractable stadium roof is closed during play.
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Same court, different atmosphere. And thankfully, no rain.

ROUND OF 32
A tournament round containing 32 players or teams.
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The field is getting smaller and the stakes are getting bigger.

SEED
A player given a ranking-based position in the draw to help prevent top players meeting too early.
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A little protection for the favourites — although it certainly doesn't guarantee anything.

SEMI-FINAL
The round in which four players or teams compete for places in the final.
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One win away from the final. No pressure, then.

SERVE
The shot that starts every point, hit from behind the baseline into the correct service box.
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Every point starts here. Get it right and you're already asking questions.

SERVE + 1
A planned first shot after the serve, designed to take control of the point.
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The serve starts the conversation. The next shot makes the point interesting.

SERVE AND VOLLEY
A tactic where a player serves and immediately moves towards the net to volley.
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Serve, charge forward and don't hang around at the back.

SERVE PATTERN
A planned combination of serve placement and the following shot.
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The serve is only the opening move. There's usually a plan for what comes next.

SERVE PLACEMENT
Choosing where within the service box to direct a serve.
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It's not just about how hard you serve. It's about where you put it.

SERVICE BOX
The area into which a legal serve must land.
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The little rectangle your serve absolutely has to find.

SERVICE GAME
A game in which a player is serving.
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Your serve, your game. Hold it and you've done your job.

SET
A group of games won by the player who reaches the required number first, usually by at least two games.
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A bigger battle made up of lots of little ones.

SET DEFICIT
Being behind by one or more sets in a match.
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The scoreboard isn't exactly friendly — but the match isn't necessarily over.

SET POINT
A point that, if won, gives a player the set.
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One point from taking the set. Suddenly every ball feels heavier.

SET POINT SAVED
Successfully winning a point that would otherwise have given the opponent the set.
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The set was nearly theirs. Nearly.

SET TIE BREAK
A tiebreak used to decide a set.
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The shortcut nobody really calls a shortcut when they're playing it.

SHORT BALL
A ball that lands relatively close to the net and gives the opponent an opportunity to attack.
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The invitation your opponent has been waiting for.

SHORT BALL ATTACK
An attacking shot played when an opponent leaves a shorter ball that can be exploited.
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They've given you an opening. Please don't waste it.

SHORT-ANGLE SHOT
A sharply angled shot designed to land close to the sideline and pull the opponent wide.
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Not interested in sending them backwards. Send them sideways.

SINGLES
A match played between two players, one on each side.
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Just you, your opponent and absolutely nobody else to blame.

SINGLES COURT
The narrower playing area used for singles matches.
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Less court to work with, fewer places to hide.

SIX-ALL
A set score of 6–6, usually leading to a tiebreak under the tournament's rules.
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Nobody has blinked. Time for the tiebreak.

SLICE
A shot hit with backspin that keeps the ball low and can skid after bouncing.
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Less boom, more bite. The ball arrives low and awkward.

SQUASH SHOT
A defensive shot, often played with slice, used to escape a difficult position on court.
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You're in trouble, so you improvise. Sometimes ugly works beautifully.

STEPPING IN
Moving forward to strike the ball earlier and more aggressively.
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Don't wait for the ball. Go and meet it.

STOP THE BLEEDING
To stop a run of consecutive points or games being won by the opponent and regain some control.
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Things are slipping away. Win something — anything — and stop the damage.

STRAIGHT SETS
Winning a match without losing a set.
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No detour. No deciding set. Just straight through.

SWING
The movement of the racket as a player prepares for and strikes the ball.
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The racket's journey from behind you to the ball — and hopefully somewhere inside the lines.

TAKE THE BALL EARLY
To hit the ball soon after it bounces, giving the opponent less time to react.
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Don't wait for the ball to come to you. Meet it before it gets comfortable.

TAKE THE RACKET OUT OF THEIR HAND
Play with enough pressure that the opponent has little opportunity to attack or control the ball.
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They're still holding the racket — they're just not getting much say in the point.

TAKING TIME AWAY
Hitting the ball early to reduce the opponent's preparation time.
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The ball isn't necessarily faster. Your opponent just has less time to deal with it.

TARGETTING THE BACKHAND
Repeatedly directing shots towards an opponent's backhand side to create pressure or an opening.
TENN360 TRANSLATION
Find the weakness. Then, politely but repeatedly, go there.

TIE BREAK SET
A set decided by a tiebreak when the required game score is reached.
TENN360 TRANSLATION
Six-all arrives and suddenly every point feels enormous.

TIE-BREAK LEAD
Having more points than your opponent during a tiebreak.
TENN360 TRANSLATION
Three points up sounds lovely. Ask again when you're three points down.

TIE-BREAK POINT
A point in a tiebreak that could significantly change the outcome or give a player a match, set or advantage.
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Every point suddenly feels like it has a backstory.

TOP 10
The ten highest-ranked singles players in the official rankings.
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The neighbourhood where everyone suddenly knows your name.

TOP 100
The 100 highest-ranked singles players in the official rankings.
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A milestone that can change a player's career.

TOPSPIN
Forward rotation applied to the ball, making it dip and bounce higher.
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Hit it hard, spin it forward and let physics do some of the work.

TOUCH
The ability to play delicate, controlled shots with feel and precision, particularly around the net.
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Not everything needs to be hit hard. Sometimes the racket just needs a little finesse.

TOURNAMENT DIRECTOR
The person responsible for overseeing the organisation and operation of a tennis tournament.
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The person trying to make hundreds of players, matches, schedules and logistics behave.

TOURNAMENT EDITION
A particular year's staging of a recurring tournament.
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Same tournament name, new year, new stories.

TRAMLINES
The additional court lines used to widen the court for doubles.
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Singles players ignore them. Doubles players definitely don't.

TRANSITION GAME
The phase of play where a player moves from defence into attack.
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The clever bit where surviving suddenly turns into taking control.

TWEENER
A shot played between the legs, usually while running towards or away from the net.
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When normal tennis simply isn't dramatic enough.

UMPIRE
The official responsible for overseeing the match and enforcing the rules.
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The person with the chair, the microphone and the unenviable job of keeping everyone happy.

UNFORCED ERROR
An error made without significant pressure from the opponent.
TENN360 TRANSLATION
Nobody forced that one. And that's exactly why it hurts.

UNRETURNED SERVE
A serve that the receiver touches but cannot return successfully.
TENN360 TRANSLATION
They got a racket on it. They just couldn't do anything useful with it.

VOLLEY
A shot hit before the ball bounces, usually close to the net.
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No bounce, no waiting — just stick out the racket and hope for the best.

WALKOVER
Advancement to the next round because an opponent cannot play, usually due to injury or withdrawal.
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Nobody wants to win this way, but sometimes the tournament moves on without a ball being hit.

WEATHER DELAY
A suspension or postponement of play because conditions make it unsafe or impractical to continue.
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Tennis has a schedule. The weather has other ideas.

WILDCARD
Special entry given to a player who would not otherwise qualify directly for the main draw.
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The tournament says: “We want you here.”

WIND
Moving air that can affect the flight and control of the ball.
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The opponent nobody invited.

WITHDRAWAL
When a player removes themselves from a tournament before or during competition.
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Sometimes the smartest decision is knowing when not to play.

WORLD NUMBER 1
The player ranked first in the official singles rankings.
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The top spot. The number everyone wants and nobody gets to keep forever.

WRONG-FOOT
Hit the ball in the opposite direction to where the opponent is moving or expecting it.
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They've gone left. The ball goes right. Thank you very much.

WTA RANKINGS
The official women's singles and doubles rankings based on players' results and ranking points.
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The weekly scoreboard of women's tennis — where great results can send a player's ranking soaring.
